I design and build production-ready software products and operational systems that users can rely on. My work spans software engineering for web and backend systems, real-time integrations, and production tooling with an emphasis on reliability, observability and measurable outcomes. I began building websites at a young age, which shaped a practice focused on rapid iteration informed by real usage data.
I focus heavily on building responsive web applications that work well across all screen sizes, including mobile, tablet and desktop. I prioritise accessibility and performance so layouts, interactions and loading behaviour adapt to real user contexts.
Alongside web platforms I develop game addons, Discord RPC integrations, and telemetry applications used in Flight Simulation, esports racing and practice sessions. These projects demand low-latency data handling, robust state management, and user-focused UX to operate effectively in competitive and practice environments.
I also work with large language models and AI systems to automate workflows, improve data pipelines, and prototype intelligent features that enhance user experience and operational decision-making.
I possess expertise in geolocation and mapping integrations, and build geospatial data pipelines and tools that make live and historical location data actionable for audiences.
I have led and been an analyst for world-first competitive esports teams from my teens, an experience that taught me how to structure teams and processes for reliable performance under pressure. Today I lead development at EARF and ship products such as Earf.tv and EARFguess — platforms that combine live data, mapping and streaming to support real-time interaction and dependable event coverage.